mapped_blurry_fresnel_refl_refr_sss-PIXIE(2.2ghz_duo2_4gig@15mins)
This scene is NOT using any raytracing... instead its just using very fast and simple shadow, caustic, environment refl/refr, SSS, IBL occlusion mapping. Compared to raytracing this can be very fast and obviously looks good enough depending on the required materials and scenes :)
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Full size:
800x600
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