fisheye_360_180
This is one frame (360deg lens 180deg rotation) of an fisheye lens distortion animation testing MOSAIC's ability to setup custom render passes and integrate into Blender's work flow. Pipeline wise its testing animation coordinated in Blender's compositor along with animation on the camera that in turn is processed MOSAIC tokens and by python scripts to be passed as token values to shader parameters in customized shaders produced from custom render passes. Render testing involved testing fake soft shadows using a depth maps on a large scale scene and map and also a test of the partial rewrite of MOSAIC's new volume shader. The fisheye technique is a modified copy of Chris's fisheye image shader (from Aqsis sources) and the spectral effects are from Blender's compositor.
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