This is the third of three test renders using different methods within MOSAIC for caustics and GI. This one is using 3Delight for good old fashioned environment maps and depth maps, however they are used in a variety of tricks to fake soft shadows, caustics, fresnel reflection/refraction and GI/mesh light. This could be run in Aqsis except for a small bug it currently contains with blurring between cube map faces :(